![spirit vision divinity 2 spirit vision divinity 2](https://i.ytimg.com/vi/GPEu2rozAWU/hqdefault.jpg)
*Base lore values of enemies has been adjusted (Not removed). *Each point in STR gives 20lbs additional carry weight instead of 10lbs. *Gain 3 attribute points instead of 2 every level. *Civil points are granted every 2 levels instead of 3. *Talents are gained every 4 levels instead of every 5. *Start with 3 attribute points instead of 2. *Start with 2 civil ability points instead of 1.
![spirit vision divinity 2 spirit vision divinity 2](https://static0.gamerantimages.com/wordpress/wp-content/uploads/2021/01/divinity-2--tips-for-exploring-spirit-vision.jpg)
*Start with 4 combat abilities instead of 2. I had to do SOME stuff to counter-balance the scales a little. Different merchant prices (obviously not combat related) *All this is in addition to the base value of tactician enemies, which - according to original tactician mode - grant them the following: I might get bosses with x25 stats, which is just crazy. I might get bosses with x5 stats, as intended.
#Spirit vision divinity 2 mods#
Since both mods alter their stats, I have no idea what this will do. One increases their AI (allegedly, I have not tested this mod) and BOTH mods take their armor, magic armor, and vitality and multiply those values by 5.
![spirit vision divinity 2 spirit vision divinity 2](https://static.fandomspot.com/images/12/11041/28-tooltips-mod-for-dos2.jpg)
I enabled two separate mods to make bosses harder.
![spirit vision divinity 2 spirit vision divinity 2](https://gameplay.tips/uploads/posts/2017-10/1508776524_04.jpg)
*Enemies scale with the player-party (even if they would normally be lower, they are now scaled up to or above our player level) Each time I think of a strategy, allegedly they will be making moves to counter it. They will be constantly trying to think 2 steps ahead and laying traps for you to fall into. *Enemy AI is enhanced, beyond tactician - allegedly. *There are more standard enemy encounters. *There are more monsters in every encounter. Instead of the default 5.0 stats they receive based on your skills they now scale at 3.5 (down from 5.0) *Skills like summoner (my favorite) scales lower. *Player skills and stats are changed/weaker. The not-so-default changes are as follows: This is my attempt (and likely failure) at a "balanced" tactician-insanity mode.
#Spirit vision divinity 2 pro#
Let S Play Divinity Original Sin 2 Four Player Co Op Part 49 Spirit Vision, DoremiZone MP3 Music Downloader Pro delivers The easiest method to download music to MP3. The third Source point I got was from Mordus, who said he could control the minds of others, leading me to believe that perhaps I should've obtained a third skill similar to possession or something.Related Let S Play Divinity Original Sin 2 Four Player Co Op Part 49 Spirit Vision Hannag mentioned that she could suck the Source out of living beings so it made sense to me that I got Vampirism as second skill. Siva was killed by two Voidwoken.ĭid I miss something from the fact that I didn't perform the ritual three times? It seems to me like the game expected me to do it three times, but when I try to perform it a third time, the Blackroot fumes have no effect on me so I can't visit Rhalic again.ĭid I miss some extra dialogue or perhaps a third skill? (I imagine Vampirism is the second skill) Rhalic taught me Source Vampirism, and then told me to go the Nameless Isle. So now with three Source Points, I performed the ritual - technically my second time doing it. Almost as if implying that I already did the ritual twice. Then the Narrator once again suggested to perform the ritual one last time. Instead, I went ahead and got my third Source Point. Then I got my second Source Point from Hannag, at which point the Narrator suggested that I should perform the ritual again - but I did not do it.
#Spirit vision divinity 2 how to#
I did the Blackroot ritual once, where Rhalic teaches me how to use Spirit Vision.